Watermark

Overview

Watermark is a class in Aspose.3D FOSS for Typescript.

Watermark.encodeWatermark embeds text into the mesh using a password and permanence flag, returning a new Mesh.

This class provides 2 methods for working with Watermark objects in Typescript programs. Available methods include: decodeWatermark, encodeWatermark. All public members are accessible to any Typescript application after installing the Aspose.3D FOSS for Typescript package.

Description

Watermark is a class in the Aspose.3D FOSS library for TypeScript that exposes 2 methods and 0 properties for programmatic use.

Methods

SignatureDescription
encodeWatermark(_input: Mesh, _text: string, _password: string, _permanent: boolean)MeshNot implemented in the FOSS edition — throws at runtime. Embeds text into the mesh using a password and permanence flag, returning a new Mesh
decodeWatermark(_input: Mesh, _password: string)stringNot implemented in the FOSS edition — throws at runtime. Extracts hidden text from the mesh using the given password

See Also