Watermark
Overview
Watermark is a class in Aspose.3D FOSS for Typescript.
Watermark.encodeWatermark embeds text into the mesh using a password and permanence flag, returning a new Mesh.
This class provides 2 methods for working with Watermark objects in Typescript programs.
Available methods include: decodeWatermark, encodeWatermark.
All public members are accessible to any Typescript application after installing the Aspose.3D FOSS for Typescript package.
Description
Watermark is a class in the Aspose.3D FOSS library for TypeScript that exposes 2 methods and 0 properties for programmatic use.
Methods
| Signature | Description |
|---|---|
encodeWatermark(_input: Mesh, _text: string, _password: string, _permanent: boolean) → Mesh | Not implemented in the FOSS edition — throws at runtime. Embeds text into the mesh using a password and permanence flag, returning a new Mesh |
decodeWatermark(_input: Mesh, _password: string) → string | Not implemented in the FOSS edition — throws at runtime. Extracts hidden text from the mesh using the given password |