Vector2 and Vector4 — Aspose.3D for TypeScript

Overview

This page covers Vector2 and Vector4 — the two-component and four-component vector types in Aspose.3D for TypeScript. Together with Vector3 and FVector2/FVector3/FVector4, they form the math-primitive set used throughout the API for geometry, animation, and vertex data.

Package: @aspose/3d


Classes

ClassDescription
Vector2Two-component double-precision vector. Used primarily to store UV texture coordinates (u, v). Supports component-wise arithmetic and dot product.
Vector4Four-component double-precision vector. Used for homogeneous coordinates, normals with a W component (e.g., in VertexElementNormal), and RGBA colour data. Components: x, y, z, w.
FVector2Two-component single-precision (float32) variant of Vector2. Used in vertex declarations where reduced precision is acceptable.
FVector4Four-component single-precision (float32) variant of Vector4.

Relationship to Vector3

Most geometry uses Vector3 (x, y, z). Vector4 is used where a homogeneous W component is needed — for example, vertex normals stored in VertexElementNormal include a W component that is unused and set to 0.


Quick Examples

import { Vector2, Vector4 } from "@aspose/3d";

// UV coordinate
const uv = new Vector2(0.5, 0.75);
console.log(uv.x, uv.y);   // 0.5  0.75

// Normal stored as Vector4 (w is unused, set to 0)
const normal = new Vector4(0, 1, 0, 0);
console.log(normal.x, normal.y, normal.z);   // 0  1  0

// RGBA colour
const colour = new Vector4(1, 0.5, 0, 1);    // orange, fully opaque

See Also