Vector2 / Vector4

Vector2, Vector4 — Aspose.3D TypeScript API Reference

Package: @aspose/3d (v24.12.0)

Vector2 and Vector4 are double-precision vector types exported from @aspose/3d/utilities. Vector2 is the standard 2D coordinate type for UV data. Vector4 is the 4-component homogeneous type used for mesh control points and vertex element data arrays.

import { Vector2, Vector4 } from '@aspose/3d';

Vector2

A two-component double-precision vector with x and y fields.

export class Vector2

Constructor

new Vector2(x: number = 0.0, y: number = 0.0)

Properties

PropertyTypeAccessDescription
xnumberread/writeFirst (horizontal) component.
ynumberread/writeSecond (vertical) component.
lengthnumberreadEuclidean length: sqrt(x² + y²).
length2numberreadSquared length: x² + y². Cheaper than length when comparing distances.

Methods

set(x, y)

Set both components in place.

set(newX: number, newY: number): void

getItem(key) / setItem(key, value)

Index-based access; key must be 0 or 1.

equals(other)

Component-wise equality comparison.

equals(other: Vector2): boolean

Vector2.parse(input) (static)

Parse a space-separated string "x y" into a Vector2.

static parse(input: string): Vector2

toString()

Returns "Vector2(x, y)".

Examples

import { Vector2 } from '@aspose/3d';

const uv = new Vector2(0.5, 0.25);
console.log(uv.x, uv.y);       // 0.5 0.25
console.log(uv.length);        // ~0.559

const uv2 = Vector2.parse('0.0 1.0');
console.log(uv2.equals(new Vector2(0.0, 1.0)));  // true

uv.set(1.0, 0.0);
console.log(uv.toString());    // Vector2(1, 0)

Vector4

A four-component double-precision vector with x, y, z, and w fields. Used as the element type of Mesh.controlPoints and vertex element data arrays.

export class Vector4

Constructors

new Vector4()
new Vector4(x: number, y: number, z: number, w: number)
new Vector4(vec3: FVector3, w: number)
new Vector4(vec: FVector2, w: number)

The default constructor produces (0, 0, 0, 1). When constructing from FVector3, the xyz components are taken from the vector and w is supplied as the second argument.

Properties

PropertyTypeAccessDescription
xnumberread/writeFirst component.
ynumberread/writeSecond component.
znumberread/writeThird component.
wnumberread/writeFourth (homogeneous) component. For position data, w is 1.0.

Methods

set(x, y, z, w?)

Set all components in place. w defaults to 1.0.

set(newX: number, newY: number, newZ: number, newW: number = 1.0): void

getItem(key) / setItem(key, value)

Index-based access; key must be 03.

equals(other)

Component-wise equality.

toString()

Returns "Vector4(x, y, z, w)".

Examples

import { Vector4 } from '@aspose/3d';

// Used as mesh control points
const v = new Vector4(1.0, 0.0, 0.0, 1.0);
console.log(v.w);    // 1.0

// Index access
console.log(v.getItem(0));   // 1.0
v.setItem(1, 2.0);
console.log(v.y);            // 2.0

Populate mesh control points:

import { Scene, Mesh, Vector4 } from '@aspose/3d';

const mesh = new Mesh();
mesh.controlPoints.push(new Vector4(0.0, 0.0, 0.0, 1.0));
mesh.controlPoints.push(new Vector4(1.0, 0.0, 0.0, 1.0));
mesh.controlPoints.push(new Vector4(0.5, 1.0, 0.0, 1.0));
mesh.createPolygon(0, 1, 2);

const scene = new Scene();
scene.rootNode.createChildNode('triangle', mesh);
scene.save('triangle.glb');

See Also