TransformBuilder
Overview
TransformBuilder is a class in Aspose.3D FOSS for Typescript.
TransformBuilder.constructor creates a new TransformBuilder; overloads allow initial matrix and compose order.
Properties
| Name | Type | Access | Description |
|---|---|---|---|
matrix | Matrix4 | Read/Write | Holds the resulting 4×4 transformation matrix |
composeOrder | ComposeOrder | Read/Write | Indicates the order in which scaling, rotation, and translation are composed |
Methods
| Signature | Description |
|---|---|
constructor() | Creates a new TransformBuilder; overloads allow initial matrix and compose order |
constructor(initial: Matrix4, order: ComposeOrder) | |
constructor(order: ComposeOrder) | |
constructor() | |
scale(s: number) → TransformBuilder | Sets non‑uniform scaling factors x, y, z and returns the builder |
scale(x: number, y: number, z: number) → TransformBuilder | |
scale(s: Vector3) → TransformBuilder | |
scale() → TransformBuilder | |
rotateDegree(angle: number, axis: Vector3) → TransformBuilder | Returns the builder or does nothing when called without arguments |
rotateDegree(rot: Vector3, order: RotationOrder) | |
rotateDegree() → TransformBuilder | void | |
rotateRadian(angle: number, axis: Vector3) → TransformBuilder | |
rotateRadian(rot: Vector3, order: RotationOrder) | |
rotateRadian() → TransformBuilder | void | |
rotateEulerRadian(x: number, y: number, z: number) → TransformBuilder | Rotates by Euler angles from Vector3 r (radians) and returns the builder |
rotateEulerRadian(r: Vector3) → TransformBuilder | |
rotateEulerRadian() → TransformBuilder | |
translate(tx: number, ty: number, tz: number) → TransformBuilder | Moves by tx, ty, tz and returns the builder |
translate(v: Vector3) → TransformBuilder | |
translate() → TransformBuilder | |
compose(m: Matrix4) | Composes the given matrix into the builder’s current matrix |
append(m: Matrix4) → TransformBuilder | Appends matrix m to the current transformation and returns the builder |
prepend(m: Matrix4) → TransformBuilder | Prepends matrix m before the current transformation and returns the builder |
rearrange(newX: Axis, newY: Axis, newZ: Axis) → TransformBuilder | Reorders axes to newX, newY, newZ and returns the builder |
rotate(q: Quaternion) → TransformBuilder | Applies quaternion rotation q to the builder and returns the builder |
rotateEulerDegree(degX: number, degY: number, degZ: number) → TransformBuilder | Rotates by Euler angles in degrees and returns the builder |
reset() | Clears all transformations, resetting to the identity matrix |