TransformBuilder
Overview
TransformBuilder is a class in Aspose.3D FOSS for Typescript.
TransformBuilder.constructor creates a new TransformBuilder; overloads allow initial matrix and compose order.
This class provides 13 methods for working with TransformBuilder objects in Typescript programs.
Available methods include: append, compose, constructor, prepend, rearrange, reset, rotate, rotateDegree, rotateEulerDegree, rotateEulerRadian, rotateRadian, scale, and 1 additional methods.
All public members are accessible to any Typescript application after installing the Aspose.3D FOSS for Typescript package.
Properties: composeOrder, matrix.
Description
TransformBuilder is a class in the Aspose.3D FOSS library for TypeScript that exposes 23 methods and 2 properties for programmatic use.
Core capabilities include: matrix4; composeorder; creates a new transformbuilder; overloads allow initial matrix and compose order. These operations enable developers to integrate transformbuilder functionality directly into TypeScript applications.
The class offers 4 constructor overloads, allowing flexible initialization depending on the calling context.
Properties
| Name | Type | Access | Description |
|---|---|---|---|
matrix | Matrix4 | Read/Write | Gets the matrix. |
composeOrder | ComposeOrder | Read/Write | Gets the compose order. |
Methods
| Signature | Description |
|---|---|
constructor() | Creates a new TransformBuilder; overloads allow initial matrix and compose order |
constructor(initial: Matrix4, order: ComposeOrder) | Creates a TransformBuilder initialized with the given matrix and compose order |
constructor(order: ComposeOrder) | Creates a TransformBuilder using the identity matrix and the specified compose order |
constructor() | Creates a default TransformBuilder with identity matrix |
scale(s: number) → TransformBuilder | Sets non‑uniform scaling factors x, y, z and returns the builder |
scale(x: number, y: number, z: number) → TransformBuilder | Sets non-uniform scaling factors x, y, z and returns the builder |
scale(s: Vector3) → TransformBuilder | Sets scaling from a Vector3 and returns the builder |
scale() → TransformBuilder | Applies scaling from the packed argument and returns the builder |
rotateDegree(angle: number, axis: Vector3) → TransformBuilder | Returns the builder or does nothing when called without arguments |
rotateDegree(rot: Vector3, order: RotationOrder) | Rotates by Euler angles in degrees using the specified rotation order and returns the builder |
rotateDegree() → TransformBuilder | void | Applies rotation in degrees using the packed argument and returns the builder |
rotateRadian(angle: number, axis: Vector3) → TransformBuilder | Rotates by angle (radians) around the given axis and returns the builder |
rotateRadian(rot: Vector3, order: RotationOrder) | Rotates by Euler angles in radians using the specified rotation order and returns the builder |
rotateRadian() → TransformBuilder | void | Applies rotation in radians using the packed argument and returns the builder |
rotateEulerRadian(x: number, y: number, z: number) → TransformBuilder | Rotates by Euler angles from Vector3 r (radians) and returns the builder |
rotateEulerRadian(r: Vector3) → TransformBuilder | Rotates by Euler angles from the Vector3 r (in radians) and returns the builder |
rotateEulerRadian() → TransformBuilder | Applies Euler rotation in radians from packed arguments and returns the builder |
translate(tx: number, ty: number, tz: number) → TransformBuilder | Moves by tx, ty, tz and returns the builder |
translate(v: Vector3) → TransformBuilder | |
translate() → TransformBuilder | |
compose(m: Matrix4) | Composes the given matrix into the builder’s current matrix |
append(m: Matrix4) → TransformBuilder | Appends matrix m to the current transformation and returns the builder |
prepend(m: Matrix4) → TransformBuilder | Prepends matrix m before the current transformation and returns the builder |
rearrange(newX: Axis, newY: Axis, newZ: Axis) → TransformBuilder | Reorders axes to newX, newY, newZ and returns the builder |
rotate(q: Quaternion) → TransformBuilder | Applies quaternion rotation q to the builder and returns the builder |
rotateEulerDegree(degX: number, degY: number, degZ: number) → TransformBuilder | Rotates by Euler angles in degrees and returns the builder |
reset() | Clears all transformations, resetting to the identity matrix |