TransformBuilder

TransformBuilder

Overview

TransformBuilder is a class in Aspose.3D FOSS for Typescript.

TransformBuilder.constructor creates a new TransformBuilder; overloads allow initial matrix and compose order.

Properties

NameTypeAccessDescription
matrixMatrix4Read/WriteHolds the resulting 4×4 transformation matrix
composeOrderComposeOrderRead/WriteIndicates the order in which scaling, rotation, and translation are composed

Methods

SignatureDescription
constructor()Creates a new TransformBuilder; overloads allow initial matrix and compose order
constructor(initial: Matrix4, order: ComposeOrder)
constructor(order: ComposeOrder)
constructor()
scale(s: number)TransformBuilderSets non‑uniform scaling factors x, y, z and returns the builder
scale(x: number, y: number, z: number)TransformBuilder
scale(s: Vector3)TransformBuilder
scale()TransformBuilder
rotateDegree(angle: number, axis: Vector3)TransformBuilderReturns the builder or does nothing when called without arguments
rotateDegree(rot: Vector3, order: RotationOrder)
rotateDegree()TransformBuilder | void
rotateRadian(angle: number, axis: Vector3)TransformBuilder
rotateRadian(rot: Vector3, order: RotationOrder)
rotateRadian()TransformBuilder | void
rotateEulerRadian(x: number, y: number, z: number)TransformBuilderRotates by Euler angles from Vector3 r (radians) and returns the builder
rotateEulerRadian(r: Vector3)TransformBuilder
rotateEulerRadian()TransformBuilder
translate(tx: number, ty: number, tz: number)TransformBuilderMoves by tx, ty, tz and returns the builder
translate(v: Vector3)TransformBuilder
translate()TransformBuilder
compose(m: Matrix4)Composes the given matrix into the builder’s current matrix
append(m: Matrix4)TransformBuilderAppends matrix m to the current transformation and returns the builder
prepend(m: Matrix4)TransformBuilderPrepends matrix m before the current transformation and returns the builder
rearrange(newX: Axis, newY: Axis, newZ: Axis)TransformBuilderReorders axes to newX, newY, newZ and returns the builder
rotate(q: Quaternion)TransformBuilderApplies quaternion rotation q to the builder and returns the builder
rotateEulerDegree(degX: number, degY: number, degZ: number)TransformBuilderRotates by Euler angles in degrees and returns the builder
reset()Clears all transformations, resetting to the identity matrix

See Also