ObjSaveOptions

Overview

ObjSaveOptions controls how a Scene is serialised to Wavefront OBJ (.obj) format. Construct an instance, configure the desired properties, and pass it to Scene.save() to override the built-in export defaults. Typical settings include output coordinate-system handedness, floating-point precision, whether binary buffers are embedded, and format-version selection. When Scene.save() receives only a file path, ObjFormat supplies the default export configuration automatically.

Properties

NameTypeAccessDescription
applyUnitScalebooleanReadDetermines whether unit scaling is applied during OBJ export
pointCloudbooleanReadIndicates if the mesh should be saved as a point cloud
verbosebooleanReadEnables detailed logging information when exporting OBJ
serializeWbooleanReadIncludes the W component of vertices in the exported OBJ file
enableMaterialsbooleanReadIncludes material definitions in the exported OBJ file
flipCoordinateSystembooleanReadFlips the coordinate system orientation during export
axisSystemanyReadSpecifies the axis system used for OBJ export

Methods

SignatureDescription
constructor()

See Also