Overview
ObjSaveOptions controls how a Scene is serialised to Wavefront OBJ (.obj) format. Construct an instance, configure the desired properties, and pass it to Scene.save() to override the built-in export defaults. Typical settings include output coordinate-system handedness, floating-point precision, whether binary buffers are embedded, and format-version selection. When Scene.save() receives only a file path, ObjFormat supplies the default export configuration automatically.
Properties
| Name | Type | Access | Description |
|---|
applyUnitScale | boolean | Read | Determines whether unit scaling is applied during OBJ export |
pointCloud | boolean | Read | Indicates if the mesh should be saved as a point cloud |
verbose | boolean | Read | Enables detailed logging information when exporting OBJ |
serializeW | boolean | Read | Includes the W component of vertices in the exported OBJ file |
enableMaterials | boolean | Read | Includes material definitions in the exported OBJ file |
flipCoordinateSystem | boolean | Read | Flips the coordinate system orientation during export |
axisSystem | any | Read | Specifies the axis system used for OBJ export |
Methods
| Signature | Description |
|---|
constructor() | |
See Also