Overview
GltfLoadOptions configures how a glTF (.gltf/.glb) file is imported into a Scene. Construct an instance, set the desired properties, and pass it to Scene.open() alongside the file path to override the format defaults. Common settings cover which node hierarchies to load, how embedded materials are resolved, and whether animation data is included in the import. When no GltfLoadOptions is supplied, Scene.open() applies the glTF (.gltf/.glb) defaults defined by GltfFormat.
Properties
| Name | Type | Access | Description |
|---|
flipTexCoordV | boolean | Read | Indicates whether to invert the V texture coordinate when loading GLTF files |
Methods
| Signature | Description |
|---|
constructor() | Creates a new instance with default loading settings |
See Also