Overview
FbxExporter converts an in-memory Scene graph into FBX (.fbx) format and writes the result to a file path or output stream. It is invoked automatically by Scene.save() when the target file extension is .fbx or when a FbxSaveOptions instance is passed explicitly to control output. Pass a FbxSaveOptions object to govern serialisation details such as coordinate-system handedness, vertex precision, and optional format-specific extensions during the export operation.
Properties
| Name | Type | Access | Description |
|---|
meshes | : Mesh[] | Read | Provides the collection of Mesh objects involved in the export operation |
nodes | : Node[] | Read | |
meshes | : Mesh[] | Read | Provides the collection of Mesh objects involved in the export operation |
nodes | : Node[] | Read | |
meshes | : Mesh[] | Read | Provides the collection of Mesh objects involved in the export operation |
nodes | : Node[] | Read | |
Methods
| Signature | Description |
|---|
constructor() | Creates a new FBX exporter instance |
supportsFormat(fileFormat: FileFormat) → boolean | |
export(scene: Scene, stream: any, _options: SaveOptions) | |
See Also