FbxExporter

Overview

FbxExporter converts an in-memory Scene graph into FBX (.fbx) format and writes the result to a file path or output stream. It is invoked automatically by Scene.save() when the target file extension is .fbx or when a FbxSaveOptions instance is passed explicitly to control output. Pass a FbxSaveOptions object to govern serialisation details such as coordinate-system handedness, vertex precision, and optional format-specific extensions during the export operation.

Properties

NameTypeAccessDescription
meshes: Mesh[]ReadProvides the collection of Mesh objects involved in the export operation
nodes: Node[]Read
meshes: Mesh[]ReadProvides the collection of Mesh objects involved in the export operation
nodes: Node[]Read
meshes: Mesh[]ReadProvides the collection of Mesh objects involved in the export operation
nodes: Node[]Read

Methods

SignatureDescription
constructor()Creates a new FBX exporter instance
supportsFormat(fileFormat: FileFormat)boolean
export(scene: Scene, stream: any, _options: SaveOptions)

See Also