TextureMapping

Overview

TextureMapping is a class in Aspose.3d for Typescript. Inherits from: TextureMapping.

TextureMapping.AMBIENT represents the ambient texture channel used for base lighting.

Properties

NameTypeAccessDescription
AMBIENT``ReadRepresents the ambient texture channel used for base lighting
EMISSIVE``ReadRepresents the emissive texture channel for self‑illumination
DIFFUSE``ReadRepresents the diffuse texture channel for surface color
OPACITY``ReadRepresents the opacity texture channel controlling transparency
BUMP``ReadRepresents the bump map channel for simulating surface detail
NORMAL``ReadRepresents the normal map channel for per‑pixel normal vectors
SPECULAR``ReadRepresents the specular texture channel for highlight intensity
GLOW``ReadRepresents the glow texture channel for bloom or glow effects
REFLECTION``ReadRepresents the reflection texture channel for environment mapping
SHADOW``Read
SHININESS``ReadRepresents the shininess texture channel affecting specular size
DISPLACEMENT``ReadRepresents the displacement texture channel for geometry offset