TextureMapping
Overview
TextureMapping is a class in Aspose.3d for Typescript.
Inherits from: TextureMapping.
TextureMapping.AMBIENT represents the ambient texture channel used for base lighting.
Properties
| Name | Type | Access | Description |
|---|---|---|---|
AMBIENT | `` | Read | Represents the ambient texture channel used for base lighting |
EMISSIVE | `` | Read | Represents the emissive texture channel for self‑illumination |
DIFFUSE | `` | Read | Represents the diffuse texture channel for surface color |
OPACITY | `` | Read | Represents the opacity texture channel controlling transparency |
BUMP | `` | Read | Represents the bump map channel for simulating surface detail |
NORMAL | `` | Read | Represents the normal map channel for per‑pixel normal vectors |
SPECULAR | `` | Read | Represents the specular texture channel for highlight intensity |
GLOW | `` | Read | Represents the glow texture channel for bloom or glow effects |
REFLECTION | `` | Read | Represents the reflection texture channel for environment mapping |
SHADOW | `` | Read | |
SHININESS | `` | Read | Represents the shininess texture channel affecting specular size |
DISPLACEMENT | `` | Read | Represents the displacement texture channel for geometry offset |