Watermark

Overview

Watermark is a class in Aspose.3D FOSS for Python.

Utility to encode/decode blind watermark to/from a mesh.

This class declares 5 methods for Watermark objects in Python programs. Available methods include: decode_watermark, encode_watermark. Public members are accessible to any Python application after installing the Aspose.3D FOSS for Python package.

Methods

SignatureDescription
encode_watermark(input: 'Mesh', text: str) → 'Mesh'Not implemented in the FOSS edition — throws at runtime. Can embed a text string into a Mesh, optionally protected by a password and marked as permanent
encode_watermark(input: 'Mesh', text: str, password: str) → 'Mesh'Not implemented in the FOSS edition — throws at runtime. Calls encode_watermark(input, text, password) on this Watermark instance.
encode_watermark(input: 'Mesh', text: str, password: str, permanent: bool) → 'Mesh'Not implemented in the FOSS edition — throws at runtime. Calls encode_watermark(input, text, password, permanent) on this Watermark instance.
decode_watermark(input: 'Mesh') → strNot implemented in the FOSS edition — throws at runtime. Extracts the hidden string from a Mesh, optionally requiring a password if one was used during encoding
decode_watermark(input: 'Mesh', password: str) → strNot implemented in the FOSS edition — throws at runtime. Calls decode_watermark(input, password) on this Watermark instance.

See Also

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