Vector4 — Aspose.3D FOSS for Python API Reference
Overview
Vector4 is a double-precision 4-component vector with x, y, z, and w components. It is the primary type used for control points in Mesh.control_points (where w = 1.0 for Cartesian positions) and for normal data in VertexElementNormal.
Package: aspose.threed.utilities
from aspose.threed.utilities import Vector4Constructor
| Signature | Description |
|---|---|
Vector4() | Constructs (0, 0, 0, 1) |
Vector4(x, y, z) | Constructs from three components; w defaults to 1.0 |
Vector4(x, y, z, w) | Constructs from four explicit components |
Vector4(vec3) | Constructs from a Vector3; w set to 1.0 |
Vector4(vec3, w) | Constructs from a Vector3 plus explicit w |
Properties
| Name | Type | Description |
|---|---|---|
x | float | X component |
y | float | Y component |
z | float | Z component |
w | float | W component (homogeneous weight; typically 1.0 for positions) |
Methods
| Method | Return Type | Description |
|---|---|---|
set(x, y, z, w=1.0) | None | Sets all four components in place |
Index Access
Components can be accessed by integer index: v[0] → x, v[1] → y, v[2] → z, v[3] → w.
Example
from aspose.threed import Scene
from aspose.threed.entities import Mesh
from aspose.threed.utilities import Vector4
scene = Scene()
mesh = Mesh()
# Control points use Vector4 with w=1.0
mesh.control_points.append(Vector4(0.0, 0.0, 0.0, 1.0))
mesh.control_points.append(Vector4(1.0, 0.0, 0.0, 1.0))
mesh.control_points.append(Vector4(0.5, 1.0, 0.0, 1.0))
# Create a triangle polygon
mesh.create_polygon(0, 1, 2)
node = scene.root_node.create_child_node("triangle", mesh)
# Reading a control point
pt = mesh.control_points[0]
print(pt.x, pt.y, pt.z, pt.w) # 0.0 0.0 0.0 1.0
# Construct from Vector3
from aspose.threed.utilities import Vector3
v3 = Vector3(5.0, 3.0, 2.0)
v4 = Vector4(v3) # w defaults to 1.0
v4b = Vector4(v3, 0.0) # explicit w for direction (w=0)