Vector2 — Aspose.3D FOSS for Python API Reference

Overview

Vector2 is a double-precision 2-component vector with x and y components. It is primarily used to store UV texture coordinates in VertexElementUV layers and as the tangent type for KeyFrame.next_in_tangent and KeyFrame.out_tangent in animation curves.

Package: aspose.threed.utilities

from aspose.threed.utilities import Vector2

Constructor

SignatureDescription
Vector2()Constructs (0.0, 0.0)
Vector2(x, y)Constructs from two float values

Properties

NameTypeDescription
xfloatX component (U in texture coordinates)
yfloatY component (V in texture coordinates)
lengthfloatEuclidean length (sqrt(x²+y²)), read-only
length2floatSquared length (x²+y²), read-only

Methods

MethodReturn TypeDescription
set(x, y)NoneSets both components in place
Vector2.parse(s)Vector2Static. Parses "x y" string representation

Index Access

Components can be accessed by integer index: v[0] → x, v[1] → y.

Example

from aspose.threed.utilities import Vector2

# Create UV coordinates
uv_bottom_left  = Vector2(0.0, 0.0)
uv_bottom_right = Vector2(1.0, 0.0)
uv_top_right    = Vector2(1.0, 1.0)

# Length
print(uv_bottom_right.length)   # 1.0

# Modify in place
uv_bottom_left.set(0.1, 0.1)
# or via property
uv_bottom_left.x = 0.05

# Use in a VertexElementUV data array
from aspose.threed import Scene
from aspose.threed.entities import Mesh
from aspose.threed.utilities import Vector4
from aspose.threed.entities import VertexElementType

scene = Scene()
mesh = Mesh()
mesh.control_points.append(Vector4(0, 0, 0, 1))
mesh.control_points.append(Vector4(1, 0, 0, 1))
mesh.control_points.append(Vector4(0.5, 1, 0, 1))
mesh.create_polygon(0, 1, 2)

uv_layer = mesh.create_element_uv(VertexElementType.UV)
uv_layer.data.append(Vector2(0.0, 0.0))
uv_layer.data.append(Vector2(1.0, 0.0))
uv_layer.data.append(Vector2(0.5, 1.0))

See Also