Mesh
Overview
Mesh is a class in Aspose.3D FOSS for Python.
Inherits from: Geometry.
Mesh.create_polygon creates a new polygon and returns its index.
This class provides 13 methods for working with Mesh objects in Python programs.
Available methods include: __init__, create_polygon, difference, do_boolean, get_bounding_box, get_entity_renderer_key, get_polygon_size, intersect, is_manifold, optimize, to_mesh, triangulate, and 1 additional methods.
All exported members are accessible to any Python application after installing the Aspose.3D FOSS for Python package.
Properties: control_points, deformers, edges, polygon_count, polygons.
Properties
| Name | Type | Access | Description |
|---|---|---|---|
control_points | List[Vector4] | Read | Gets the control points. |
edges | List[int] | Read | Gets the edges. |
polygon_count | int | Read | Gets the polygon count. |
polygons | List[List[int]] | Read | Gets the polygons. |
deformers | `` | Read | Gets the deformers. |
Methods
| Signature | Description |
|---|---|
__init__(name: str, height_map, transform: Matrix4, tri_mesh: bool) | |
create_polygon() | Creates a new polygon and returns its index |
get_polygon_size(index: int) → int | Returns the number of vertices in the polygon at given index |
to_mesh() → 'Mesh' | Returns a Mesh instance representing the current object |
optimize(vertex_elements: bool, tolerance_control_point: float, tolerance_normal: float, tolerance_uv: float) → 'Mesh' | Not implemented in the FOSS edition — throws at runtime. Reduces mesh complexity using tolerances and optional vertex elements |
do_boolean(op: BooleanOperation, a: 'Mesh', transform_a: Optional[Matrix4], b: 'Mesh', transform_b: Optional[Matrix4]) → 'Mesh' | Not implemented in the FOSS edition — throws at runtime. Performs a Boolean operation on two meshes with optional transforms |
is_manifold() → bool | Not implemented in the FOSS edition — throws at runtime. Returns true if manifold is set. |
union(a: 'Mesh', b: 'Mesh') → 'Mesh' | Not implemented in the FOSS edition — throws at runtime. Returns a new mesh representing the union of two meshes |
difference(a: 'Mesh', b: 'Mesh') → 'Mesh' | Not implemented in the FOSS edition — throws at runtime. Returns a new mesh representing mesh a minus mesh b |
intersect(a: 'Mesh', b: 'Mesh') → 'Mesh' | Not implemented in the FOSS edition — throws at runtime. |
triangulate() → 'Mesh' | Converts all polygons to triangles and returns the modified mesh |
get_bounding_box() | Returns the bounding box. |
get_entity_renderer_key() | Not implemented in the FOSS edition — throws at runtime. Returns the entity renderer key. |