Matrix4 — Aspose.3D FOSS for Python API Reference

Overview

Matrix4 is a 4×4 double-precision matrix stored in row-major order with 16 elements (m00m33). It is used for world/local transform computations, custom projections, and decomposing node transforms into translation, rotation, and scale.

Package: aspose.threed.utilities

from aspose.threed.utilities import Matrix4

Constructor

SignatureDescription
Matrix4()Identity matrix
Matrix4(m00, m01, ..., m33)Explicit 16-element constructor (row-major order)
Matrix4(values)Constructs from a list of 16 float values

Element Properties

Elements are named mRC where R is the row (0–3) and C is the column (0–3). For example, m03 is row 0, column 3 (the X translation when the matrix encodes a transform). All 16 properties (m00 through m33) are readable and writable.

The matrix can also be accessed by flat index: mat[0]mat[15].

Computed Properties

NameTypeDescription
determinantfloatScalar determinant of the matrix

Static Factory Methods

MethodReturn TypeDescription
Matrix4.get_identity()Matrix4Returns an identity matrix
Matrix4.translate(tx, ty, tz)Matrix4Translation matrix; also accepts a Vector3 or a single scalar for uniform translation
Matrix4.scale(sx, sy, sz)Matrix4Scale matrix; also accepts a Vector3 or a single scalar for uniform scale
Matrix4.rotate(angle, axis)Matrix4Rotation matrix from angle (radians) and Vector3 axis; also accepts a Quaternion as the sole argument
Matrix4.rotate_from_euler(rx, ry, rz)Matrix4Rotation matrix from Euler angles (radians); also accepts a Vector3

Instance Methods

MethodReturn TypeDescription
concatenate(m2)Matrix4Returns the matrix product self × m2
normalize()Matrix4Returns a copy with the rotation axes re-orthonormalized (scale removed from rotation columns)
transpose()Matrix4Returns the transposed matrix
inverse()Matrix4Returns the inverse; raises ValueError if the matrix is singular
decompose(translation, scaling, rotation)NoneDecomposes into TRS components. Results are written into single-element lists: translation[0]Vector3, scaling[0]Vector3, rotation[0]Quaternion
set_trs(translation, rotation, scale)NoneSets matrix in-place from translation Vector3, rotation Quaternion or Vector3 (Euler), and scale Vector3
to_array()list[float]Returns the 16 elements as a flat list

Example

from aspose.threed.utilities import Matrix4, Vector3, Quaternion
import math

# Build a transform: translate (5, 0, 0), rotate 90 deg around Y, scale 2x
t = Matrix4.translate(5.0, 0.0, 0.0)
r = Matrix4.rotate(math.radians(90), Vector3(0, 1, 0))
s = Matrix4.scale(2.0, 2.0, 2.0)

# Combine: scale first, then rotate, then translate
combined = t.concatenate(r.concatenate(s))

# Decompose the result back into TRS
translation = [None]
scaling     = [None]
rotation    = [None]
combined.decompose(translation, scaling, rotation)

print(translation[0])   # Vector3(5.0, 0.0, 0.0)
print(scaling[0])       # Vector3(2.0, 2.0, 2.0)

# Retrieve from a node's global transform
from aspose.threed import Scene
scene = Scene()
node = scene.root_node.create_child_node("box")
node.transform.translation = Vector3(10.0, 0.0, 0.0)
world_mat = node.global_transform.transform_matrix
print(world_mat.m03)   # 10.0 — translation X

See Also