Geometry
Overview
Geometry is a class in Aspose.3D FOSS for Python.
Inherits from: Entity.
Geometry.create_element creates a VertexElement of the given type, mapping and reference modes.
This class provides 13 methods for working with Geometry objects in Python programs.
Available methods include: __init__, add_element, create_element, create_element_uv, find_property, get_bounding_box, get_element, get_entity_renderer_key, get_property, get_vertex_element_of_uv, remove_property, set_property.
All public members are accessible to any Python application after installing the Aspose.3D FOSS for Python package.
Properties: cast_shadows, control_points, excluded, name, parent_node, parent_nodes, and 5 more.
Properties
| Name | Type | Access | Description |
|---|---|---|---|
visible | bool | Read/Write | Gets or sets the visible. |
cast_shadows | bool | Read/Write | Gets or sets the cast shadows. |
receive_shadows | bool | Read/Write | Gets or sets the receive shadows. |
vertex_elements | List['VertexElement'] | Read | Gets the vertex elements. |
control_points | List[Vector4] | Read | Gets the control points. |
parent_nodes | List['Node'] | Read | Gets the parent nodes. |
parent_node | Optional['Node'] | Read/Write | Gets or sets the parent node. |
excluded | bool | Read/Write | Gets or sets the excluded. |
scene | `` | Read/Write | Gets or sets the scene. |
name | str | Read/Write | Gets or sets the name. |
properties | PropertyCollection | Read | Gets the properties. |
Methods
| Signature | Description |
|---|---|
__init__(name: str) | |
create_element(element_type: 'VertexElementType', mapping_mode: 'MappingMode', reference_mode: 'ReferenceMode') → 'VertexElement' | Creates a VertexElement of the given type, mapping and reference modes |
create_element_uv(uv_mapping: 'TextureMapping', mapping_mode: 'MappingMode', reference_mode: 'ReferenceMode') → 'VertexElementUV' | Creates a UV VertexElement for the specified texture mapping and modes |
add_element(element: 'VertexElement') | Adds the supplied VertexElement to the geometry’s element collection |
get_element(element_type: 'VertexElementType') | Returns the first VertexElement matching the specified element type |
get_vertex_element_of_uv(texture_mapping: 'TextureMapping') → Optional['VertexElementUV'] | Returns the UV VertexElement for the given texture mapping, or None |
remove_property(property) | Deletes a property either by object reference or by its name |
remove_property(property_name: str) | |
get_property(property: str) | |
set_property(property: str, value) | Sets the property value. |
find_property(property: str) | Searches for a property by name and returns it if found |
get_bounding_box() | Returns the bounding box. |
get_entity_renderer_key() | Not implemented in the FOSS edition — throws at runtime. Returns the entity renderer key. |