TextureMapping
Overview
TextureMapping is a enum in Aspose.3d for Python.
TextureMapping enum defines the mapping channels (e.g., DIFFUSE, NORMAL, SPECULAR) that can be associated with material textures.
Values
| Value | Description |
|---|---|
AMBIENT | Represents the ambient texture channel used for ambient lighting |
EMISSIVE | Represents the emissive texture channel for self‑illumination effects |
DIFFUSE | Represents the diffuse texture channel that defines the base color |
OPACITY | Represents the opacity texture channel controlling material transparency |
BUMP | Represents the bump texture channel used to simulate surface detail |
NORMAL | Represents the normal texture channel that provides per‑pixel normals |
SPECULAR | Represents the specular texture channel for specular highlight intensity |
GLOW | Represents the glow texture channel that adds a glowing effect to the material |
REFLECTION | Represents the reflection texture channel for environment reflections |
SHADOW | Represents the shadow texture channel used to apply shadow maps |
SHININESS | Represents the shininess texture channel that defines specular exponent |
DISPLACEMENT | Represents the displacement texture channel for geometry displacement |