Watermark

Overview

Watermark is a class in Aspose.3D FOSS for .NET.

Watermark can embed text into a file with optional password protection and a permanent flag, and can later decode the text using the matching password.

This class provides 5 methods for working with Watermark objects in .NET programs. Available methods include: DecodeWatermark, EncodeWatermark. All public members are accessible to any .NET application after installing the Aspose.3D FOSS for .NET package.

Methods

SignatureDescription
EncodeWatermark(input: Mesh, text: string)Not implemented in the FOSS edition — throws at runtime. Embeds the text as a password‑protected watermark into the mesh
EncodeWatermark(input: Mesh, text: string, password: string)Not implemented in the FOSS edition — throws at runtime. Calls EncodeWatermark(input, text, password) on this Watermark instance.
EncodeWatermark(input: Mesh, text: string, password: string, permanent: bool)Not implemented in the FOSS edition — throws at runtime. Calls EncodeWatermark(input, text, password, permanent) on this Watermark instance.
DecodeWatermark(input: Mesh)Not implemented in the FOSS edition — throws at runtime. Extracts a password‑protected watermark from the mesh using the supplied password
DecodeWatermark(input: Mesh, password: string)Not implemented in the FOSS edition — throws at runtime. Calls DecodeWatermark(input, password) on this Watermark instance.

See Also

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