Watermark
Overview
Watermark is a class in Aspose.3D FOSS for .NET.
Watermark can embed text into a file with optional password protection and a permanent flag, and can later decode the text using the matching password.
This class provides 5 methods for working with Watermark objects in .NET programs.
Available methods include: DecodeWatermark, EncodeWatermark.
All public members are accessible to any .NET application after installing the Aspose.3D FOSS for .NET package.
Methods
| Signature | Description |
|---|---|
EncodeWatermark(input: Mesh, text: string) | Not implemented in the FOSS edition — throws at runtime. Embeds the text as a password‑protected watermark into the mesh |
EncodeWatermark(input: Mesh, text: string, password: string) | Not implemented in the FOSS edition — throws at runtime. Calls EncodeWatermark(input, text, password) on this Watermark instance. |
EncodeWatermark(input: Mesh, text: string, password: string, permanent: bool) | Not implemented in the FOSS edition — throws at runtime. Calls EncodeWatermark(input, text, password, permanent) on this Watermark instance. |
DecodeWatermark(input: Mesh) | Not implemented in the FOSS edition — throws at runtime. Extracts a password‑protected watermark from the mesh using the supplied password |
DecodeWatermark(input: Mesh, password: string) | Not implemented in the FOSS edition — throws at runtime. Calls DecodeWatermark(input, password) on this Watermark instance. |