VertexElementUV

VertexElementUV

Overview

VertexElementUV is a class in Aspose.3D FOSS for .NET. Inherits from: VertexElementFVector, IIndexedVertexElement.

Defines the UV coordinates for specified components.

This class provides 9 methods for working with VertexElementUV objects in .NET programs. Available methods include: AddData, Clear, CopyTo, SetData, SetIndices, ToString, VertexElementUV. All public members are accessible to any .NET application after installing the Aspose.3D FOSS for .NET package. Properties: Data, Indices, MappingMode, Name, ReferenceMode, VertexElementType.

Properties

NameTypeAccessDescription
DataIArrayList<FVector4>ReadGets the data.
VertexElementTypeVertexElementTypeReadGets the type of the
NamestringRead/WriteGets or sets the name.
MappingModeMappingModeRead/WriteGets or sets how the element is mapped.
ReferenceModeReferenceModeRead/WriteGets or sets how the element is referenced.
IndicesIArrayList<int>ReadGets the indices data

Methods

SignatureDescription
VertexElementUV()Initializes a new instance of the VertexElementUV class.
VertexElementUV(textureMapping: TextureMapping)Initializes a new instance of the VertexElementUV class.
AddData(data: IEnumerable<Vector2>)Calls AddData(data) on this VertexElementUV instance.
AddData(data: IEnumerable<Vector3>)Calls AddData(data) on this VertexElementUV instance.
CopyTo(target: VertexElementFVector)Copies data to specified element
SetData(data: FVector4[])Sets the data
Clear()Removes all elements from the direct and the index arrays.
SetIndices(data: int[])Sets the indices data
ToString()String representation of vertex element.

See Also

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