TextureMapping
Overview
TextureMapping is a enum in Aspose.3D FOSS for .NET.
Texture mapping
Values
| Value | Description |
|---|---|
Ambient | Represents the ambient texture channel used for base lighting |
Emissive | Represents the emissive texture channel for self‑illumination |
Diffuse | Represents the diffuse texture channel defining surface color |
Specular | Represents the specular texture channel controlling highlight intensity |
Shininess | Represents the shininess texture channel affecting specular spread |
Opacity | Represents the opacity texture channel for transparency |
Bump | Represents the bump texture channel for height‑based surface detail |
Normal | Represents the normal texture channel for per‑pixel normal mapping |
Reflection | Represents the reflection texture channel for environment mapping |