Skeleton
Overview
Skeleton is a class in Aspose.3D FOSS for .NET.
Inherits from: Entity, INamedObject.
The Skeleton is mainly used by CAD software to help designer to manipulate the transformation of skeletal structure, it’s usually useless outside the CAD softwares.
This class provides 12 methods for working with Skeleton objects in .NET programs.
Available methods include: A3DObject, Entity, FindProperty, GetBoundingBox, GetEntityRendererKey, GetProperty, RemoveProperty, SceneObject, SetProperty, Skeleton.
All public members are accessible to any .NET application after installing the Aspose.3D FOSS for .NET package.
Properties: Excluded, Name, ParentNode, ParentNodes, Properties, Scene, and 2 more.
Properties
| Name | Type | Access | Description |
|---|---|---|---|
Size | double | Read/Write | Gets or sets the limb node size that used in CAD software to represent the size of the bone. |
Type | SkeletonType | Read/Write | Gets or sets the type of the skeleton. |
Excluded | bool | Read/Write | Gets or sets whether to exclude this entity during exporting. |
ParentNodes | List<Node> | Read | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
ParentNode | Node | Read/Write | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
Scene | Scene | Read | Gets the scene that this object belongs to |
Name | string | Read/Write | Gets or sets the name. |
Properties | PropertyCollection | Read | Gets the collection of all properties. |
Methods
| Signature | Description |
|---|---|
Skeleton() | Initializes a new instance of the Skeleton class. |
Skeleton(name: string) | Initializes a new instance of the Skeleton class. |
Skeleton(name: string, type: SkeletonType) | Initializes a new instance of the Skeleton class. |
Entity(name: string) | Initializes a new instance of the Entity class. |
GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system. |
GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer |
SceneObject(name: string) | Initialize an SceneObject with a default name |
A3DObject() | Initializes a new instance of the A3DObject class with no name. |
RemoveProperty(property: Property) | Removes a dynamic property. |
GetProperty(property: string) | Get the value of specified property |
SetProperty(property: string, value: object?) | Sets the value of specified property |
FindProperty(propertyName: string) | Finds the property. |