Scene

Overview

Scene is a class in Aspose.3D FOSS for .NET. Inherits from: SceneObject, INamedObject.

A scene is a top-level object that contains the nodes, geometries, materials, textures, animation, poses, sub-scenes and etc. Scene can have sub-scenes, acts as multiple-document support in files like collada/blender/fbx Node hierarchy can be accessed through is used to keep a reference of unattached objects during serialization(like meta data or custom objects) so it can be used as a library.

This class provides 15 methods for working with Scene objects in .NET programs. Available methods include: A3DObject, Clear, CreateAnimationClip, FindProperty, FromFile, FromStream, GetAnimationClip, GetProperty, Open, RemoveProperty, Render, Save, and 3 additional methods. All public members are accessible to any .NET application after installing the Aspose.3D FOSS for .NET package. Properties: AnimationClips, AssetInfo, CurrentAnimationClip, Library, Name, Poses, and 4 more.

Properties

NameTypeAccessDescription
SubScenesIList<Scene>ReadGets the sub scenes.
LibraryIList<A3DObject>ReadGets the library.
AnimationClipsIList<AnimationClip>ReadGets the animation clips.
CurrentAnimationClipAnimationClip?Read/WriteGets or sets the current animation clip.
AssetInfoAssetInfo?Read/WriteGets or sets the asset info.
PosesICollection<Pose>ReadGets the poses.
RootNodeNodeReadGets the root node.
SceneSceneReadGets the scene.
NamestringRead/WriteGets or sets the name.
PropertiesPropertyCollectionReadGets the properties.

Methods

SignatureDescription
Scene()
Scene(entity: Entity)
Scene(parentScene: Scene, name: string)
GetAnimationClip(name: string)Gets a named AnimationClip
Clear()Clears the scene content and restores the default settings.
CreateAnimationClip(name: string)A shorthand function to create and register the The first AnimationClip will be assigned to the
Open(stream: Stream, format: FileFormat, cancellationToken: CancellationToken)Opens the scene from given stream using specified file format.
Open(stream: Stream, options: LoadOptions, cancellationToken: CancellationToken)Opens the scene from given stream using specified file format.
Open(stream: Stream)Opens the scene from given stream using specified file format.
Open(stream: Stream, cancellationToken: CancellationToken)Opens the scene from given stream using specified file format.
Open(stream: Stream, fileName: string)Opens the scene from given stream using specified file format.
Open(stream: Stream, fileName: string, cancellationToken: CancellationToken)Opens the scene from given stream using specified file format.
Open(stream: Stream, options: LoadOptions)Opens the scene from given stream using specified file format.
Open(fileName: string, format: FileFormat, cancellationToken: CancellationToken)Opens the scene from given stream using specified file format.
Open(fileName: string, options: LoadOptions)Opens the scene from given stream using specified file format.
Open(fileName: string, options: LoadOptions, cancellationToken: CancellationToken)Opens the scene from given stream using specified file format.
Open(fileName: string)Opens the scene from given stream using specified file format.
Open(fileName: string, format: FileFormat)Opens the scene from given stream using specified file format.
Open(fileName: string, cancellationToken: CancellationToken)Opens the scene from given stream using specified file format.
FromStream(stream: Stream, format: FileFormat, cancellationToken: CancellationToken)Opens the scene from given stream using specified file format.
FromStream(stream: Stream, options: LoadOptions, cancellationToken: CancellationToken)Opens the scene from given stream using specified file format.
FromStream(stream: Stream, cancellationToken: CancellationToken)Opens the scene from given stream using specified file format.
FromFile(fileName: string, format: FileFormat, cancellationToken: CancellationToken)Opens the scene from given path using specified file format.
FromFile(fileName: string, options: LoadOptions, cancellationToken: CancellationToken)Opens the scene from given path using specified file format.
FromFile(fileName: string)Opens the scene from given path using specified file format.
FromFile(fileName: string, cancellationToken: CancellationToken)Opens the scene from given path using specified file format.
Save(stream: Stream, format: FileFormat)Saves the scene to stream using specified file format.
Save(stream: Stream, format: FileFormat, cancellationToken: CancellationToken)Saves the scene to stream using specified file format.
Save(stream: Stream, options: SaveOptions)Saves the scene to stream using specified file format.
Save(stream: Stream, options: SaveOptions, cancellationToken: CancellationToken)Saves the scene to stream using specified file format.
Save(fileName: string, format: FileFormat, cancellationToken: CancellationToken)Saves the scene to stream using specified file format.
Save(fileName: string)Saves the scene to stream using specified file format.
Save(fileName: string, format: FileFormat)Saves the scene to stream using specified file format.
Save(fileName: string, options: SaveOptions)Saves the scene to stream using specified file format.
Save(fileName: string, options: SaveOptions, cancellationToken: CancellationToken)Saves the scene to stream using specified file format.
Render(camera: Entities.Camera, fileName: string)Not implemented in the FOSS edition — throws at runtime. Render the scene into external file from given camera’s perspective. The default output size is 1024x768 and output format is png
Render(camera: Entities.Camera, fileName: string, size: Vector2, format: string)Not implemented in the FOSS edition — throws at runtime. Render the scene into external file from given camera’s perspective. The default output size is 1024x768 and output format is png
Render(camera: Entities.Camera, fileName: string, size: Vector2, format: string, options: ImageRenderOptions)Not implemented in the FOSS edition — throws at runtime. Render the scene into external file from given camera’s perspective. The default output size is 1024x768 and output format is png
Render(camera: Entities.Camera, bitmap: object)Not implemented in the FOSS edition — throws at runtime. \u003C/summary>
Render(camera: Entities.Camera, bitmap: object, options: ImageRenderOptions)Not implemented in the FOSS edition — throws at runtime. \u003C/summary>
SceneObject(name: string)
A3DObject()
RemoveProperty(property: Property)Removes a dynamic property.
GetProperty(property: string)Get the value of specified property
SetProperty(property: string, value: object?)Sets the value of specified property
FindProperty(propertyName: string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)

See Also