PbrMaterial
Overview
PbrMaterial is a class in Aspose.3D FOSS for .NET.
Inherits from: Material.
Material for physically based rendering based on albedo color/metallic/roughness
This class provides 14 methods for working with PbrMaterial objects in .NET programs.
Available methods include: A3DObject, FindProperty, FromMaterial, GetEnumerator, GetProperty, GetTexture, PbrMaterial, RemoveProperty, SetProperty, SetTexture, ToString.
All public members are accessible to any .NET application after installing the Aspose.3D FOSS for .NET package.
Properties: Albedo, AlbedoTexture, EmissiveColor, EmissiveTexture, MapAmbient, MapDiffuse, and 13 more.
Properties
| Name | Type | Access | Description |
|---|---|---|---|
Transparency | double | Read/Write | Gets or sets the transparency factor. |
NormalTexture | TextureBase | Read/Write | Gets or sets the texture of normal mapping |
SpecularTexture | TextureBase | Read/Write | Gets or sets the texture for specular color |
AlbedoTexture | TextureBase | Read/Write | Gets or sets the texture for albedo |
Albedo | Vector3 | Read/Write | Gets or sets the base color of the material |
OcclusionTexture | TextureBase | Read/Write | Gets or sets the texture for ambient occlusion |
OcclusionFactor | double | Read/Write | Gets or sets the factor of ambient occlusion |
MetallicFactor | double | Read/Write | Gets or sets the metalness of the material, value of 1 means the material is a metal and value of 0 means the material is a dielectric. |
RoughnessFactor | double | Read/Write | Gets or sets the roughness of the material, value of 1 means the material is completely rough and value of 0 means the material is completely smooth |
MetallicRoughness | TextureBase | Read/Write | Gets or sets the texture for metallic(in R channel) and roughness(in G channel) |
EmissiveTexture | TextureBase | Read/Write | Gets or sets the texture for emissive |
EmissiveColor | Vector3 | Read/Write | Gets or sets the emissive color |
MapSpecular | string | Read | Used in GetTexture/SetTexture to assign a specular texture mapping. |
MapDiffuse | string | Read | Used in GetTexture/SetTexture to assign a diffuse texture mapping. |
MapEmissive | string | Read | Used in GetTexture/SetTexture to assign a emissive texture mapping. |
MapAmbient | string | Read | Used in GetTexture/SetTexture to assign a ambient texture mapping. |
MapNormal | string | Read | Used in GetTexture/SetTexture to assign a normal texture mapping. |
Name | string | Read/Write | Gets or sets the name. |
Properties | PropertyCollection | Read | Gets the collection of all properties. |
Methods
| Signature | Description |
|---|---|
PbrMaterial() | Construct a default PBR material instance |
PbrMaterial(albedo: Vector3) | Construct a default PBR material with specified albedo color value. |
FromMaterial(material: Material) | Allow convert other material to PbrMaterial The source material A new PbrMaterial instance |
GetTexture(slotName: string) | /// |
SetTexture(slotName: string, texture: TextureBase) | Sets the texture to specified slot. |
ToString() | Formats object to string. |
GetEnumerator() | Gets the enumerator to enumerate internal texture slots. |
A3DObject() | Initializes a new instance of the A3DObject class with no name. |
A3DObject(name: string) | Initializes a new instance of the A3DObject class. |
RemoveProperty(property: Property) | Removes a dynamic property. |
RemoveProperty(property: string) | Remove the specified property identified by name |
GetProperty(property: string) | Get the value of specified property |
SetProperty(property: string, value: object?) | Sets the value of specified property |
FindProperty(propertyName: string) | Finds the property. |