Mesh

Overview

Mesh is a class in Aspose.3D FOSS for .NET. Inherits from: Geometry, INamedObject, IEnumerable<int[]>.

A mesh is made of many n-sided polygons.

This class provides 24 methods for working with Mesh objects in .NET programs. Available methods include: A3DObject, AddElement, CreateElement, CreateElementUV, CreatePolygon, Entity, FindProperty, Geometry, GetBoundingBox, GetDeformers, GetElement, GetEntityRendererKey, and 12 additional methods. All public members are accessible to any .NET application after installing the Aspose.3D FOSS for .NET package. Properties: CastShadows, ControlPoints, Deformers, Edges, Excluded, Name, and 9 more.

Properties

NameTypeAccessDescription
EdgesIArrayList<int>ReadGets the edges.
PolygonCountintReadGets the polygon count.
PolygonsIList<int[]>ReadGets the polygons.
VisibleboolRead/WriteGets or sets the visible.
DeformersIList<Deformer>ReadGets the deformers.
ControlPointsIArrayList<Vector4>ReadGets the control points.
CastShadowsboolRead/WriteGets or sets the cast shadows.
ReceiveShadowsboolRead/WriteGets or sets the receive shadows.
VertexElementsIList<VertexElement>ReadGets the vertex elements.
ExcludedboolRead/WriteGets or sets the excluded.
ParentNodesList<Node>ReadGets the parent nodes.
ParentNodeNodeRead/WriteGets or sets the parent node.
SceneSceneReadGets the scene.
NamestringRead/WriteGets or sets the name.
PropertiesPropertyCollectionReadGets the properties.

Methods

SignatureDescription
Mesh()Creates a Mesh with the specified name
Mesh(name: string)
GetPolygonSize(index: int)Gets the vertex count of the specified polygon.
GetEnumerator()Gets the enumerator for each inner polygons.
CreatePolygon(indices: int[])Create a polygon with specified indices
CreatePolygon(v1: int, v2: int, v3: int, v4: int)Create a polygon with specified indices
CreatePolygon(v1: int, v2: int, v3: int)Create a polygon with specified indices
ToMesh()Gets the Mesh instance from current entity.
IsManifold()Check if current mesh is a manifold mesh. This function will not cache the manifold calculation result.
Optimize(vertexElements: bool)Optimize the mesh’s memory usage by eliminating duplicated control points
Optimize(vertexElements: bool, toleranceControlPoint: float, toleranceNormal: float, toleranceUV: float)Optimize the mesh’s memory usage by eliminating duplicated control points
Triangulate()Return triangulated mesh
Geometry(name: string)
GetDeformers()Gets all deformers
GetElement(type: VertexElementType)Gets a vertex element with specified type
GetVertexElementOfUV(textureMapping: TextureMapping)Gets a VertexElementUV instance with given texture mapping type
CreateElement(type: VertexElementType)Creates a vertex element with specified type and add it to geometry.
AddElement(element: VertexElement)Adds an existing vertex element to current geometry
CreateElementUV(uvMapping: TextureMapping)Creates a VertexElementUV with given texture mapping type.
Entity(name: string)
GetBoundingBox()Gets the bounding box of current entity in its object space coordinate system.
GetEntityRendererKey()Gets the key of the entity renderer registered in the renderer
SceneObject(name: string)
A3DObject()
RemoveProperty(property: Property)Removes a dynamic property.
GetProperty(property: string)Get the value of specified property
SetProperty(property: string, value: object?)Sets the value of specified property
FindProperty(propertyName: string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)

See Also