Mesh
Overview
Mesh is a class in Aspose.3D FOSS for .NET.
Inherits from: Geometry, INamedObject, IEnumerable<int[]>.
A mesh is made of many n-sided polygons.
This class provides 33 methods for working with Mesh objects in .NET programs.
Available methods include: A3DObject, AddElement, CreateElement, CreateElementUV, CreatePolygon, DoBoolean, Entity, FindProperty, Geometry, GetBoundingBox, GetDeformers, GetElement, and 13 additional methods.
All public members are accessible to any .NET application after installing the Aspose.3D FOSS for .NET package.
Properties: CastShadows, ControlPoints, Deformers, Edges, Excluded, Name, and 9 more.
Properties
| Name | Type | Access | Description |
|---|---|---|---|
Edges | IArrayList<int> | Read | Gets edges of the Mesh. |
PolygonCount | int | Read | Gets the count of polygons |
Polygons | IList<int[]> | Read | Gets the polygons definition of the mesh |
Visible | bool | Read/Write | Gets or sets if the geometry is visible |
Deformers | IList<Deformer> | Read | Gets all deformers associated with this geometry. |
ControlPoints | IArrayList<Vector4> | Read | Gets all control points |
CastShadows | bool | Read/Write | Gets or sets whether this geometry can cast shadow |
ReceiveShadows | bool | Read/Write | Gets or sets whether this geometry can receive shadow. |
VertexElements | IList<VertexElement> | Read | Gets all vertex elements |
Excluded | bool | Read/Write | Gets or sets whether to exclude this entity during exporting. |
ParentNodes | List<Node> | Read | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
ParentNode | Node | Read/Write | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
Scene | Scene | Read | Gets the scene that this object belongs to |
Name | string | Read/Write | Gets or sets the name. |
Properties | PropertyCollection | Read | Gets the collection of all properties. |
Methods
| Signature | Description |
|---|---|
Mesh() | Initializes a new instance of the Mesh class. |
Mesh(name: string) | Initializes a new instance of the Mesh class with name. |
Mesh(heightMap: TextureData) | Not implemented in the FOSS edition — throws at runtime. Construct a mesh using specified height map, if the height map’s pixel format contains multiple components, the first(usually the red) component will be used as the height value(z) The control point’s x and y components are normalized pixel coordinate. |
Mesh(heightMap: TextureData, transform: Matrix4) | Not implemented in the FOSS edition — throws at runtime. Construct a mesh using specified height map, if the height map’s pixel format contains multiple components, the first(usually the red) component will be used as the height value(z) The control point’s x and y components are normalized pixel coordinate. |
Mesh(heightMap: TextureData, triMesh: bool, transform: Matrix4) | Not implemented in the FOSS edition — throws at runtime. Construct a mesh using specified height map, if the height map’s pixel format contains multiple components, the first(usually the red) component will be used as the height value(z) The control point’s x and y components are normalized pixel coordinate. |
GetPolygonSize(index: int) | Gets the vertex count of the specified polygon. |
GetEnumerator() | Gets the enumerator for each inner polygons. |
CreatePolygon(indices: int[]) | Create a polygon with specified indices |
CreatePolygon(v1: int, v2: int, v3: int, v4: int) | Create a polygon with 4 vertices(quad) |
CreatePolygon(v1: int, v2: int, v3: int) | Create a polygon with 3 vertices(triangle) |
CreatePolygon(indices: int[], offset: int, length: int) | Create a polygon with specified indices |
ToMesh() | Gets the Mesh instance from current entity. |
IsManifold() | Check if current mesh is a manifold mesh. |
Optimize(vertexElements: bool) | Optimize the mesh’s memory usage by eliminating duplicated control points |
Optimize(vertexElements: bool, toleranceControlPoint: float, toleranceNormal: float, toleranceUV: float) | Optimize the mesh’s memory usage by eliminating duplicated control points |
Triangulate() | Return triangulated mesh |
DoBoolean(op: BooleanOperation, a: Mesh, transformA: Nullable<Matrix4>, b: Mesh, transformB: Nullable<Matrix4>) | Not implemented in the FOSS edition — throws at runtime. Performs boolean operations on meshes |
Geometry(name: string) | Initializes a new instance of the Geometry class. |
GetDeformers() | Gets all deformers |
GetElement(type: VertexElementType) | Gets a vertex element with specified type |
GetVertexElementOfUV(textureMapping: TextureMapping) | Gets a VertexElementUV instance with given texture mapping type |
CreateElement(type: VertexElementType) | Creates a vertex element with specified type and add it to geometry. |
AddElement(element: VertexElement) | Adds an existing vertex element to current geometry |
CreateElementUV(uvMapping: TextureMapping) | Creates a VertexElementUV with given texture mapping type. |
Entity(name: string) | Initializes a new instance of the Entity class. |
GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system. |
GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer |
SceneObject(name: string) | Initialize an SceneObject with a default name |
A3DObject() | Initializes a new instance of the A3DObject class with no name. |
RemoveProperty(property: Property) | Removes a dynamic property. |
GetProperty(property: string) | Get the value of specified property |
SetProperty(property: string, value: object?) | Sets the value of specified property |
FindProperty(propertyName: string) | Finds the property. |