Light

Overview

Light is a class in Aspose.3D FOSS for .NET. Inherits from: Frustum, INamedObject, IOrientable.

The light illuminates the scene.

This class provides 15 methods for working with Light objects in .NET programs. Available methods include: A3DObject, Entity, FindProperty, GetBoundingBox, GetEntityRendererKey, GetProperty, Light, RemoveProperty, SceneObject, SetProperty. All public members are accessible to any .NET application after installing the Aspose.3D FOSS for .NET package. Properties: Aspect, CastLight, CastShadows, Color, ConstantAttenuation, Direction, and 20 more.

Properties

NameTypeAccessDescription
ColorVector3Read/WriteGets or sets the light’s color
LightTypeLightTypeRead/WriteGets or sets the light’s type
CastLightboolRead/WriteGets or sets if the current light instance can illuminate other objects.
IntensitydoubleRead/WriteGets or sets the light’s intensity, default value is 100
HotSpotdoubleRead/WriteGets or sets the hot spot cone angle(in degrees).
FalloffdoubleRead/WriteGets or sets the falloff cone angle (in degrees).
ConstantAttenuationdoubleRead/WriteGets or sets the constant attenuation to calculate the total attenuation of the light
LinearAttenuationdoubleRead/WriteGets or sets the linear attenuation to calculate the total attenuation of the light
QuadraticAttenuationdoubleRead/WriteGets or sets the quadratic attenuation to calculate the total attenuation of the light
CastShadowsboolRead/WriteGets or sets if the light can cast shadows on other objects.
ShadowColorVector3Read/WriteGets or sets the shadow’s color.
RotationModeRotationModeRead/WriteGets or sets the frustum’s orientation mode This property only works when the Target is null.
NearPlanedoubleRead/WriteGets or sets the frustum’s near plane distance.
FarPlanedoubleRead/WriteGets or sets the frustum’s far plane distance.
AspectdoubleRead/WriteGets or sets the aspect ratio of the frustum
OrthoHeightdoubleRead/WriteGets or sets the height when frustum in orthographic projection.
UpVector3Read/WriteGets or sets the up direction of the camera
LookAtVector3Read/WriteGets or sets the the interested position that the camera is looking at.
DirectionVector3Read/WriteGets or sets the direction that the camera is looking at.
TargetNodeRead/WriteGets or sets the target that the camera is looking at.
ExcludedboolRead/WriteGets or sets whether to exclude this entity during exporting.
ParentNodesList<Node>ReadGets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
ParentNodeNodeRead/WriteGets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
SceneSceneReadGets the scene that this object belongs to
NamestringRead/WriteGets or sets the name.
PropertiesPropertyCollectionReadGets the collection of all properties.

Methods

SignatureDescription
Light()Initializes a new instance of the class.
Light(name: string)Initializes a new instance of the class.
Light(name: string, type: LightType)Initializes a new instance of the class.
Entity(name: string)Initializes a new instance of the Entity class.
GetBoundingBox()Gets the bounding box of current entity in its object space coordinate system.
GetEntityRendererKey()Gets the key of the entity renderer registered in the renderer
SceneObject(name: string)Initialize an SceneObject with a default name
SceneObject()Initialize an SceneObject.
A3DObject()Initializes a new instance of the A3DObject class with no name.
A3DObject(name: string)Initializes a new instance of the A3DObject class.
RemoveProperty(property: Property)Removes a dynamic property.
RemoveProperty(property: string)Remove the specified property identified by name
GetProperty(property: string)Get the value of specified property
SetProperty(property: string, value: object?)Sets the value of specified property
FindProperty(propertyName: string)Finds the property.

See Also

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