FMatrix4
Overview
FMatrix4 is a struct in Aspose.3D FOSS for .NET.
Inherits from: IEquatable<FMatrix4>.
FMatrix4.FMatrix4 creates a matrix from 16 float components in row-major order.
Properties
| Name | Type | Access | Description |
|---|---|---|---|
Identity | FMatrix4 | Read | Returns the 4×4 identity matrix |
Methods
| Signature | Description |
|---|---|
FMatrix4(m00: float, m01: float, m02: float, m03: float, m10: float, m11: float, m12: float, m13: float, m20: float, m21: float, m22: float, m23: float, m30: float, m31: float, m32: float, m33: float) | Creates a matrix by copying values from an existing Matrix4 instance |
FMatrix4(mat: Matrix4) | |
FMatrix4(r0: FVector4, r1: FVector4, r2: FVector4, r3: FVector4) | |
Concatenate(m2: FMatrix4) | Multiplies this matrix by another FMatrix4 (post‑multiply) |
Concatenate(m2: Matrix4) | |
Transpose() | Swaps rows and columns of the matrix in place |
Inverse() | Replaces the matrix with its inverse, if invertible |
Equals(other: FMatrix4) | Determines equality with any object, returning true if it is an FMatrix4 with same values |
Equals(obj: object?) | |
GetHashCode() | Returns a hash code based on the matrix elements |