Cylinder
Overview
Cylinder is a class in Aspose.3D FOSS for .NET.
Inherits from: Primitive.
Parameterized Cylinder.
This class provides 28 methods for working with Cylinder objects in .NET programs.
Available methods include: A3DObject, AddElement, CreateElement, CreateElementUV, Cylinder, Entity, FindProperty, Geometry, GetBoundingBox, GetDeformers, GetElement, GetEntityRendererKey, and 7 additional methods.
All public members are accessible to any .NET application after installing the Aspose.3D FOSS for .NET package.
Properties: CastShadows, ControlPoints, Deformers, Excluded, GenerateFanCylinder, Height, and 19 more.
Properties
| Name | Type | Access | Description |
|---|---|---|---|
OffsetBottom | Vector3 | Read/Write | Gets or sets the vertices transformation offset of the bottom side. |
OffsetTop | Vector3 | Read/Write | Gets or sets the vertices transformation offset of the top side. |
GenerateFanCylinder | bool | Read/Write | Gets or sets whether to generate fan-style cylinder when ThetaLength is less than 2*PI, otherwise the model will not be cut. |
ShearBottom | Vector2 | Read/Write | Gets or sets shear transform of the bottom side, vector stores the (x-axis, z-axis) shear value that measured in radian, default value is (0, 0) |
ShearTop | Vector2 | Read/Write | Gets or sets shear transform of the top side, vector stores the (x-axis, z-axis) shear value that measured in radian, default value is (0, 0) |
RadiusTop | double | Read/Write | Gets or sets radius of cylinder’s top cap. |
RadiusBottom | double | Read/Write | Gets or sets radius of cylinder’s bottom cap. |
Height | double | Read/Write | Gets or sets height of the cylinder. |
RadialSegments | int | Read/Write | Gets or sets radial segments. |
HeightSegments | int | Read/Write | Gets or sets height segments. |
OpenEnded | bool | Read/Write | Gets or sets a value indicating whether this cylinder is open ended. |
ThetaStart | double | Read/Write | Gets or sets theta start. |
ThetaLength | double | Read/Write | Gets or sets length of theta. |
CastShadows | bool | Read/Write | Gets or sets whether this geometry can cast shadow |
ReceiveShadows | bool | Read/Write | Gets or sets whether this geometry can receive shadow. |
Visible | bool | Read/Write | Gets or sets if the geometry is visible |
Deformers | IList<Deformer> | Read | Gets all deformers associated with this geometry. |
ControlPoints | IArrayList<Vector4> | Read | Gets all control points |
VertexElements | IList<VertexElement> | Read | Gets all vertex elements |
Excluded | bool | Read/Write | Gets or sets whether to exclude this entity during exporting. |
ParentNodes | List<Node> | Read | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
ParentNode | Node | Read/Write | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
Scene | Scene | Read | Gets the scene that this object belongs to |
Name | string | Read/Write | Gets or sets the name. |
Properties | PropertyCollection | Read | Gets the collection of all properties. |
Methods
| Signature | Description |
|---|---|
Cylinder() | Initializes a new instance of Cylinder class. |
Cylinder(radius: double, height: double) | Initializes a new instance of Cylinder class. |
Cylinder(radiusTop: double, radiusBottom: double, height: double) | Initializes a new instance of Cylinder class. |
Cylinder(radiusTop: double, radiusBottom: double, height: double, radialSegments: int, heightSegments: int, openEnded: bool) | Initializes a new instance of Cylinder class. |
Cylinder(name: string, radiusTop: double, radiusBottom: double, height: double, radialSegments: int, heightSegments: int, openEnded: bool, thetaStart: double, thetaLength: double) | Initializes a new instance of Cylinder class. |
ToMesh() | Convert current object to mesh |
Primitive(name: string) | Initializes a new instance of the class. |
Geometry(name: string) | Initializes a new instance of the Geometry class. |
GetDeformers() | Gets all deformers |
GetElement(type: VertexElementType) | Gets a vertex element with specified type |
GetVertexElementOfUV(textureMapping: TextureMapping) | Gets a VertexElementUV instance with given texture mapping type |
CreateElement(type: VertexElementType) | Creates a vertex element with specified type and add it to geometry. |
AddElement(element: VertexElement) | Adds an existing vertex element to current geometry |
CreateElement(type: VertexElementType, mappingMode: MappingMode, referenceMode: ReferenceMode) | Creates a vertex element with specified type and add it to geometry. |
CreateElementUV(uvMapping: TextureMapping) | Creates a VertexElementUV with given texture mapping type. |
CreateElementUV(uvMapping: TextureMapping, mappingMode: MappingMode, referenceMode: ReferenceMode) | Creates a VertexElementUV with given texture mapping type. |
Entity(name: string) | Initializes a new instance of the Entity class. |
GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system. |
GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer |
SceneObject(name: string) | Initialize an SceneObject with a default name |
SceneObject() | Initialize an SceneObject. |
A3DObject() | Initializes a new instance of the A3DObject class with no name. |
A3DObject(name: string) | Initializes a new instance of the A3DObject class. |
RemoveProperty(property: Property) | Removes a dynamic property. |
RemoveProperty(property: string) | Remove the specified property identified by name |
GetProperty(property: string) | Get the value of specified property |
SetProperty(property: string, value: object?) | Sets the value of specified property |
FindProperty(propertyName: string) | Finds the property. |