Cylinder
Overview
Cylinder is a class in Aspose.3D FOSS for .NET.
Inherits from: Primitive.
Parameterized Cylinder. It can also be used to represent a cone when one of radiusTop/radiusBottom is zero.
This class provides 18 methods for working with Cylinder objects in .NET programs.
Available methods include: A3DObject, AddElement, CreateElement, CreateElementUV, Cylinder, Entity, FindProperty, Geometry, GetBoundingBox, GetDeformers, GetElement, GetEntityRendererKey, and 6 additional methods.
All public members are accessible to any .NET application after installing the Aspose.3D FOSS for .NET package.
Properties: CastShadows, ControlPoints, Deformers, Excluded, GenerateFanCylinder, Height, and 19 more.
Properties
| Name | Type | Access | Description |
|---|---|---|---|
OffsetBottom | Vector3 | Read/Write | Gets or sets the offset bottom. |
OffsetTop | Vector3 | Read/Write | Gets or sets the offset top. |
GenerateFanCylinder | bool | Read/Write | Gets or sets the generate fan cylinder. |
ShearBottom | Vector2 | Read/Write | Gets or sets the shear bottom. |
ShearTop | Vector2 | Read/Write | Gets or sets the shear top. |
RadiusTop | double | Read/Write | Gets or sets the radius top. |
RadiusBottom | double | Read/Write | Gets or sets the radius bottom. |
Height | double | Read/Write | Gets or sets the height. |
RadialSegments | int | Read/Write | Gets or sets the radial segments. |
HeightSegments | int | Read/Write | Gets or sets the height segments. |
OpenEnded | bool | Read/Write | Gets or sets the open ended. |
ThetaStart | double | Read/Write | Gets or sets the theta start. |
ThetaLength | double | Read/Write | Gets or sets the theta length. |
Visible | bool | Read/Write | Gets or sets the visible. |
Deformers | IList<Deformer> | Read | Gets the deformers. |
ControlPoints | IArrayList<Vector4> | Read | Gets the control points. |
CastShadows | bool | Read/Write | Gets or sets the cast shadows. |
ReceiveShadows | bool | Read/Write | Gets or sets the receive shadows. |
VertexElements | IList<VertexElement> | Read | Gets the vertex elements. |
Excluded | bool | Read/Write | Gets or sets the excluded. |
ParentNodes | List<Node> | Read | Gets the parent nodes. |
ParentNode | Node | Read/Write | Gets or sets the parent node. |
Scene | Scene | Read | Gets the scene. |
Name | string | Read/Write | Gets or sets the name. |
Properties | PropertyCollection | Read | Gets the properties. |
Methods
| Signature | Description |
|---|---|
Cylinder() | Creates a named cylinder with full parameter set including angular range |
Cylinder(radius: double, height: double) | |
Cylinder(radiusTop: double, radiusBottom: double, height: double) | |
Cylinder(radiusTop: double, radiusBottom: double, height: double, radialSegments: int, heightSegments: int, openEnded: bool) | |
Cylinder(name: string, radiusTop: double, radiusBottom: double, height: double, radialSegments: int, heightSegments: int, openEnded: bool, thetaStart: double, thetaLength: double) | |
ToMesh() | Convert current object to mesh |
Geometry(name: string) | |
GetDeformers() | Gets all deformers |
GetElement(type: VertexElementType) | Gets a vertex element with specified type |
GetVertexElementOfUV(textureMapping: TextureMapping) | Gets a VertexElementUV instance with given texture mapping type |
CreateElement(type: VertexElementType) | Creates a vertex element with specified type and add it to geometry. |
AddElement(element: VertexElement) | Adds an existing vertex element to current geometry |
CreateElementUV(uvMapping: TextureMapping) | Creates a VertexElementUV with given texture mapping type. |
Entity(name: string) | |
GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system. |
GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer |
SceneObject(name: string) | |
A3DObject() | |
RemoveProperty(property: Property) | Removes a dynamic property. |
GetProperty(property: string) | Get the value of specified property |
SetProperty(property: string, value: object?) | Sets the value of specified property |
FindProperty(propertyName: string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |