Watermark
Overview
Watermark is a class in Aspose.3D FOSS for Java.
Utility to encode/decode blind watermark to/from a mesh.
This class provides 6 methods for working with Watermark objects in Java programs.
Available methods include: Watermark, decodeWatermark, encodeWatermark.
All public members are accessible to any Java application after installing the Aspose.3D FOSS for Java package.
Methods
| Signature | Description |
|---|---|
Watermark() | Default constructor. |
encodeWatermark(input: Mesh, text: String) → Mesh | Not implemented in the FOSS edition — throws at runtime. Encode a text into mesh’s blind watermark. |
encodeWatermark(input: Mesh, text: String, password: String) → Mesh | Not implemented in the FOSS edition — throws at runtime. Encode a text into mesh’s blind watermark. |
encodeWatermark(input: Mesh, text: String, password: String, permanent: boolean) → Mesh | Not implemented in the FOSS edition — throws at runtime. Encode a text into mesh’s blind watermark. |
decodeWatermark(input: Mesh) → String | Not implemented in the FOSS edition — throws at runtime. Decode the watermark from a mesh. |
decodeWatermark(input: Mesh, password: String) → String | Not implemented in the FOSS edition — throws at runtime. Decode the watermark from a mesh. |