Watermark

Overview

Watermark is a class in Aspose.3D FOSS for Java.

Utility to encode/decode blind watermark to/from a mesh.

This class provides 6 methods for working with Watermark objects in Java programs. Available methods include: Watermark, decodeWatermark, encodeWatermark. All public members are accessible to any Java application after installing the Aspose.3D FOSS for Java package.

Methods

SignatureDescription
Watermark()Default constructor.
encodeWatermark(input: Mesh, text: String)MeshNot implemented in the FOSS edition — throws at runtime. Encode a text into mesh’s blind watermark.
encodeWatermark(input: Mesh, text: String, password: String)MeshNot implemented in the FOSS edition — throws at runtime. Encode a text into mesh’s blind watermark.
encodeWatermark(input: Mesh, text: String, password: String, permanent: boolean)MeshNot implemented in the FOSS edition — throws at runtime. Encode a text into mesh’s blind watermark.
decodeWatermark(input: Mesh)StringNot implemented in the FOSS edition — throws at runtime. Decode the watermark from a mesh.
decodeWatermark(input: Mesh, password: String)StringNot implemented in the FOSS edition — throws at runtime. Decode the watermark from a mesh.

See Also