ObjSaveOptions
Overview
ObjSaveOptions is a class in Aspose.3D FOSS for Java.
Inherits from: SaveOptions.
ObjSaveOptions.getApplyUnitScale returns true if unit scaling is applied when saving.
Properties
| Name | Type | Access | Description |
|---|---|---|---|
applyUnitScale | boolean | Read | Indicates whether unit scaling is applied during save |
pointCloud | boolean | Read | Indicates if geometry is exported as a point cloud |
verbose | boolean | Read | Indicates whether verbose comments are included in the OBJ |
serializeW | boolean | Read | Indicates if the W coordinate is written for vertices |
enableMaterials | boolean | Read | Indicates whether material definitions are exported |
flipCoordinateSystem | boolean | Read | Indicates if the coordinate system is flipped on export |
axisSystem | AxisSystem | Read |
Methods
| Signature | Description |
|---|---|
ObjSaveOptions() | |
getApplyUnitScale() → boolean | Returns true if unit scaling is applied when saving |
setApplyUnitScale(value: boolean) | Sets whether unit scaling is applied during OBJ export |
getPointCloud() → boolean | Returns true if geometry is saved as point cloud |
setPointCloud(value: boolean) | Enables or disables point‑cloud output for the OBJ file |
getVerbose() → boolean | Returns true if the OBJ file includes comments and extra data |
setVerbose(value: boolean) | Toggles inclusion of verbose information in the saved OBJ |
getSerializeW() → boolean | Returns true if the W component of vertices is written |
setSerializeW(value: boolean) | Controls whether the W coordinate is serialized in the OBJ |
getEnableMaterials() → boolean | Returns true if material definitions are written |
setEnableMaterials(value: boolean) | Enables or disables material export in the OBJ |
getFlipCoordinateSystem() → boolean | Returns true if the coordinate system is flipped on save |
setFlipCoordinateSystem(value: boolean) | Sets whether to flip the coordinate system during export |
getAxisSystem() → AxisSystem | Returns the AxisSystem used for coordinate conversion |
setAxisSystem(value: AxisSystem) | Assigns the AxisSystem to use when saving the OBJ |