Material and PbrMaterial — Aspose.3D FOSS for Java
Package: com.aspose.threed.shading (aspose-3d-foss)
Aspose.3D FOSS for Java provides two material classes:
Material: abstract base class for all material types. Provides a name and a property collection for numeric and colour parameters.PbrMaterial: Physically Based Rendering material with metalness, roughness, albedo, and emissive properties. Used by glTF 2.0 and other PBR-capable formats.
Materials are assigned to a Node via node.setMaterial(material).
Material (base class)
public abstract class Material extends A3DObjectInheritance
A3DObject -> Material
Material is the abstract base for all material types. It provides the name property and a Properties collection for user-defined metadata. You do not instantiate Material directly; use PbrMaterial instead.
PbrMaterial
public class PbrMaterial extends MaterialInheritance
A3DObject -> Material -> PbrMaterial
PBR (Physically Based Rendering) material. Used by glTF 2.0 and other PBR-capable formats. Assigned to a Node via node.setMaterial(material).
Constructor
PbrMaterial()
PbrMaterial(String name)
PbrMaterial(String name, Vector4 albedo)Properties
| Property | Type | Getter | Setter | Description |
|---|---|---|---|---|
albedo | Vector4 | getAlbedo() | setAlbedo(Vector4) | Base color (albedo) of the surface as RGBA. Default null. |
metallicFactor | double | getMetallicFactor() | setMetallicFactor(double) | Metallic contribution: 0.0 = fully dielectric, 1.0 = fully metallic. |
roughnessFactor | double | getRoughnessFactor() | setRoughnessFactor(double) | Surface roughness: 0.0 = smooth/mirror, 1.0 = fully rough. |
emissiveColor | Vector3 | getEmissiveColor() | setEmissiveColor(Vector3) | Self-emitted light color. Default null. |
transparency | double | getTransparency() | setTransparency(double) | Opacity level: 0.0 = fully opaque, 1.0 = fully transparent. |
Usage Example
import com.aspose.threed.*;
import com.aspose.threed.shading.PbrMaterial;
Scene scene = new Scene();
Mesh mesh = new Mesh();
mesh.getControlPoints().add(new Vector4(0, 0, 0, 1));
mesh.getControlPoints().add(new Vector4(1, 0, 0, 1));
mesh.getControlPoints().add(new Vector4(0.5, 1, 0, 1));
mesh.createPolygon(0, 1, 2);
PbrMaterial mat = new PbrMaterial("pbr-metal");
mat.setAlbedo(new Vector4(0.8, 0.6, 0.2, 1.0)); // gold-ish base color
mat.setMetallicFactor(0.9);
mat.setRoughnessFactor(0.2);
Node node = scene.getRootNode().createChildNode("mesh", mesh);
node.setMaterial(mat);
scene.save("pbr.glb");Semi-Transparent PBR Material
import com.aspose.threed.shading.PbrMaterial;
PbrMaterial mat = new PbrMaterial("glass");
mat.setAlbedo(new Vector4(0.7, 0.9, 1.0, 1.0));
mat.setTransparency(0.7); // 70% transparent
mat.setRoughnessFactor(0.1);Read Material from Imported Scene
import com.aspose.threed.*;
import com.aspose.threed.shading.PbrMaterial;
Scene scene = new Scene();
scene.open("model.gltf");
inspectNode(scene.getRootNode());
static void inspectNode(Node node) {
if (node.getMaterial() != null) {
Material m = node.getMaterial();
if (m instanceof PbrMaterial) {
PbrMaterial pbr = (PbrMaterial) m;
System.out.println("Node '" + node.getName() + "': PbrMaterial");
System.out.println(" albedo=" + pbr.getAlbedo());
System.out.println(" metallic=" + pbr.getMetallicFactor());
System.out.println(" roughness=" + pbr.getRoughnessFactor());
} else {
System.out.println("Node '" + node.getName() + "': " + m.getClass().getSimpleName());
}
}
for (Node child : node.getChildNodes()) {
inspectNode(child);
}
}