LambertMaterial
Overview
LambertMaterial is a class in Aspose.3D FOSS for Java.
Inherits from: Material.
Material for lambert shading model.
This class provides 24 methods for working with LambertMaterial objects in Java programs.
Available methods include: A3DObject, LambertMaterial, findProperty, getAmbientColor, getDiffuseColor, getEmissiveColor, getName, getProperties, getProperty, getTexture, getTransparency, getTransparentColor, and 11 additional methods.
All public members are accessible to any Java application after installing the Aspose.3D FOSS for Java package.
Properties: MAP_AMBIENT, MAP_DIFFUSE, MAP_EMISSIVE, MAP_NORMAL, MAP_SPECULAR, ambientColor, and 6 more.
Properties
| Name | Type | Access | Description |
|---|---|---|---|
emissiveColor | Vector3 | Read | Gets or sets the emissive color. |
ambientColor | Vector3 | Read | Gets or sets the ambient color. |
diffuseColor | Vector3 | Read | Gets or sets the diffuse color. |
transparentColor | Vector3 | Read | Gets or sets the transparent color. |
transparency | double | Read | Gets or sets the transparency factor. |
MAP_SPECULAR | String | Read | Used in setTexture(java.lang.String, com.aspose.threed.TextureBase) to assign a specular texture mapping. |
MAP_DIFFUSE | String | Read | Used in setTexture(java.lang.String, com.aspose.threed.TextureBase) to assign a diffuse texture mapping. |
MAP_EMISSIVE | String | Read | Used in setTexture(java.lang.String, com.aspose.threed.TextureBase) to assign a emissive texture mapping. |
MAP_AMBIENT | String | Read | Used in setTexture(java.lang.String, com.aspose.threed.TextureBase) to assign a ambient texture mapping. |
MAP_NORMAL | String | Read | Used in setTexture(java.lang.String, com.aspose.threed.TextureBase) to assign a normal texture mapping. |
name | String | Read | Gets the name. |
properties | PropertyCollection | Read | Gets the properties. |
Methods
| Signature | Description |
|---|---|
LambertMaterial() | Initializes a new instance of the LambertMaterial class. |
LambertMaterial(name: String) | Initializes a new instance of the LambertMaterial class. |
getEmissiveColor() → Vector3 | Gets or sets the emissive color. |
setEmissiveColor(emissiveColor: Vector3) | Sets the emissive color value. |
getAmbientColor() → Vector3 | Gets or sets the ambient color. |
setAmbientColor(ambientColor: Vector3) | Sets the ambient color value. |
getDiffuseColor() → Vector3 | Gets or sets the diffuse color. |
setDiffuseColor(diffuseColor: Vector3) | Gets or sets the shininess, this controls the specular highlight’s size. The formula of specular: SpecularColor * SpecularFactor * (N dot H) ^ Shininess |
getTransparentColor() → Vector3 | Gets or sets the transparent color. |
setTransparentColor(transparentColor: Vector3) | Sets the transparent color value. |
getTransparency() → double | Gets or sets the transparency factor. |
setTransparency(transparency: double) | Sets the transparency value. |
getTexture(slotName: String) → TextureBase | Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name. |
setTexture(slotName: String, texture: TextureBase) | Sets the texture to specified slot. |
toString() → String | Formats object to string. |
iterator() → Iterator<TextureSlot> | Gets the enumerator to enumerate internal texture slots. |
A3DObject() | Parameterized Cylinder. It can also be used to represent a cone when one of radiusTop/radiusBottom is zero. |
getName() → String | The segments of the curve. |
setName(name: String) | Constructs a CircleShape profile with specified radius. |
getProperties() → PropertyCollection | Initializes a new instance of Cylinder class. |
findProperty(name: String) → Property | Initializes a new instance of the Bone class. |
getProperty(name: String) → Object | Gets the transform matrix of the node in current pose. |
setProperty(name: String, value: Object) | Gets the width segments. |
removeProperty(name: String) → boolean | Gets flip coordinate system of control points/normal during importing/exporting. |