GlobalTransform

GlobalTransform — Aspose.3D FOSS for Java

Overview

GlobalTransform is a read-only snapshot of a Node’s world-space transformation. It is obtained via node.getGlobalTransform() and reflects the composition of the node’s own Transform with every ancestor’s transform up to the scene root.

All properties are read-only. To change a node’s position, modify the node’s local Transform instead.

Package: com.aspose.threed

import com.aspose.threed.GlobalTransform;

GlobalTransform is not normally instantiated directly; you receive it from node.getGlobalTransform().

Properties

NameTypeGetterDescription
translationVector3getTranslation()World-space position of the node
scaleVector3getScale()World-space scale of the node
rotationQuaterniongetRotation()World-space rotation as a quaternion
eulerAnglesVector3getEulerAngles()World-space rotation as Euler angles in radians (roll, pitch, yaw)
transformMatrixMatrix4getTransformMatrix()Complete 4x4 world-space transform matrix

Example

import com.aspose.threed.Scene;
import com.aspose.threed.Node;
import com.aspose.threed.GlobalTransform;
import com.aspose.threed.*;


Scene scene = new Scene();

// Create a parent node at (10, 0, 0)
Node parent = scene.getRootNode().createChildNode("parent");
parent.getTransform().setTranslation(new Vector3(10.0, 0.0, 0.0));

// Create a child node at (5, 0, 0) relative to parent
Node child = parent.createChildNode("child");
child.getTransform().setTranslation(new Vector3(5.0, 0.0, 0.0));

// Read world-space position
GlobalTransform gt = child.getGlobalTransform();
System.out.println(gt.getTranslation());          // Vector3(15.0, 0.0, 0.0)
System.out.println(gt.getScale());                 // Vector3(1.0, 1.0, 1.0)

// Access the 4x4 matrix directly
Matrix4 mat = gt.getTransformMatrix();
System.out.println(mat.m03);   // 15.0 -- world-space X translation

// Euler angles in degrees
Vector3 angles = gt.getEulerAngles();
System.out.println(Math.toDegrees(angles.x));   // 0.0 (no rotation)

// Using evaluateGlobalTransform to include geometric offset
Matrix4 manualMat = child.evaluateGlobalTransform(true);

Notes

  • GlobalTransform is computed at the time node.getGlobalTransform() is accessed; it is not updated dynamically if a parent node’s Transform later changes.
  • The getter is getScale() on GlobalTransform (not getScaling()). The local Transform uses getScaling() for the writable scale property.

See Also