File Format — Aspose.3D FOSS for Java

Overview

The FileFormat class is a static registry of all file formats supported by Aspose.3D FOSS for Java. Instances are pre-defined constants such as FileFormat.WAVEFRONTOBJ, FileFormat.GLTF2, or FileFormat.FBX7400ASCII. Pass a FileFormat instance to Scene.save() to select the output format explicitly.

Package: com.aspose.threed


Classes and Enumerations

TypeDescription
FileFormatStatic registry of supported file formats. Contains constants such as WAVEFRONTOBJ, GLTF2, GLTF2_BINARY, FBX7400ASCII, FBX7600_BINARY, STL, STL_BINARY.
FileFormatTypeBroad category of a file format: GEOMETRY, POINT_CLOUD, etc. Accessed via FileFormat.getFormatType().
FileContentTypeControls whether output is written as binary or ASCII. Passed to StlSaveOptions.setContentType() and GltfSaveOptions.setContentType().

Supported Formats

Format constantExtensionLoadSave
FileFormat.WAVEFRONTOBJ.obj
FileFormat.GLTF2.gltf
FileFormat.GLTF2_BINARY.glb
FileFormat.FBX7400ASCII.fbx
FileFormat.FBX7600_BINARY.fbx
FileFormat.STL.stl
FileFormat.STL_BINARY.stl

Quick Example

import com.aspose.threed.Scene;
import com.aspose.threed.FileFormat;

Scene scene = Scene.fromFile("model.obj");

// Save as binary FBX explicitly
scene.save("output.fbx", FileFormat.FBX7600_BINARY);

// Or save using the file extension for auto-detection
scene.save("output.gltf");

See Also