DracoSaveOptions

DracoSaveOptions

Overview

DracoSaveOptions is a class in Aspose.3D FOSS for Java. Inherits from: SaveOptions.

Options for Draco compression.

This class provides 31 methods for working with DracoSaveOptions objects in Java programs. Available methods include: DracoSaveOptions, SaveOptions, getApplyUnitScale, getColorBits, getCompressionLevel, getEncoding, getExportTextures, getFileFormat, getFileName, getFileSystem, getFileSystemFactory, getLookupPaths, and 17 additional methods. All public members are accessible to any Java application after installing the Aspose.3D FOSS for Java package. Properties: applyUnitScale, colorBits, compressionLevel, encoding, exportTextures, fileFormat, and 8 more.

Properties

NameTypeAccessDescription
positionBitsintReadQuantization bits for position, default value is 14.
textureCoordinateBitsintReadQuantization bits for texture coordinate, default value is 12.
colorBitsintReadQuantization bits for vertex color, default value is 10.
normalBitsintReadQuantization bits for normal vectors, default value is 10.
compressionLevelDracoCompressionLevelReadCompression level, default value is DracoCompressionLevel.STANDARD.
applyUnitScalebooleanReadApply AssetInfo.getUnitScaleFactor() to the mesh.
pointCloudbooleanReadExport the scene as point cloud, default value is false.
exportTexturesbooleanReadTry to copy textures used in scene to output directory.
fileFormatFileFormatReadGets the file format.
fileSystemFactoryFileSystemFactoryReadGets the factory class for FileSystem.
encodingjava.nio.charset.CharsetReadGets the default encoding for text-based files.
fileSystemFileSystemReadAllow user to handle how to manage the external dependencies during load/save.
lookupPathsjava.util.ArrayList<String>ReadSome files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
fileNameStringReadThe file name of the exporting/importing scene.

Methods

SignatureDescription
DracoSaveOptions()Constructor of DracoSaveOptions.
getPositionBits()intQuantization bits for position, default value is 14.
setPositionBits(value: int)Quantization bits for position, default value is 14.
getTextureCoordinateBits()intQuantization bits for texture coordinate, default value is 12.
setTextureCoordinateBits(value: int)Quantization bits for texture coordinate, default value is 12.
getColorBits()intQuantization bits for vertex color, default value is 10.
setColorBits(value: int)Quantization bits for vertex color, default value is 10.
getNormalBits()intQuantization bits for normal vectors, default value is 10.
setNormalBits(value: int)Quantization bits for normal vectors, default value is 10.
getCompressionLevel()DracoCompressionLevelCompression level, default value is DracoCompressionLevel.STANDARD.
setCompressionLevel(value: DracoCompressionLevel)Compression level, default value is DracoCompressionLevel.STANDARD.
getApplyUnitScale()booleanApply AssetInfo.getUnitScaleFactor() to the mesh.
setApplyUnitScale(value: boolean)Apply AssetInfo.getUnitScaleFactor() to the mesh.
getPointCloud()booleanExport the scene as point cloud, default value is false.
setPointCloud(value: boolean)Export the scene as point cloud, default value is false.
SaveOptions()Initializes a new instance of the SaveOptions class.
SaveOptions(format: FileFormat)Initializes a new instance of the SaveOptions class with a file format.
SaveOptions(contentType: FileContentType)Initializes a new instance of the SaveOptions class with a file content type.
getExportTextures()booleanTry to copy textures used in scene to output directory.
setExportTextures(value: boolean)Try to copy textures used in scene to output directory.
getFileFormat()FileFormatReturns the file format.
getFileSystemFactory()FileSystemFactoryGets the factory class for FileSystem.
setFileSystemFactory(value: FileSystemFactory)Sets the factory class for FileSystem.
getEncoding()java.nio.charset.CharsetGets the default encoding for text-based files.
setEncoding(value: java.nio.charset.Charset)Sets the default encoding for text-based files.
getFileSystem()FileSystemAllow user to handle how to manage the external dependencies during load/save.
setFileSystem(value: FileSystem)Allow user to handle how to manage the external dependencies during load/save.
getLookupPaths()java.util.ArrayList<String>Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
setLookupPaths(value: java.util.ArrayList<String>)Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
getFileName()StringThe file name of the exporting/importing scene.
setFileName(value: String)The file name of the exporting/importing scene.

See Also

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