Base Classes — Aspose.3D FOSS for Java

Overview

These classes form the inheritance spine shared by all Aspose.3D managed objects. Understanding the hierarchy helps when iterating properties, handling custom metadata, or writing generic scene-traversal code.

Package: com.aspose.threed

Inheritance hierarchy:

A3DObject
└── SceneObject
    ├── Node
    ├── Entity
    │   ├── Mesh
    │   ├── Camera
    │   ├── Light
    │   └── (other entities)
    └── CustomObject

Classes

ClassDescription
A3DObjectRoot base class for all Aspose.3D managed objects. Provides a name property and a Properties collection for user-defined metadata.
SceneObjectBase class shared by Node and Entity. Provides the property collection interface used for user-defined metadata.
CustomObjectLightweight A3DObject subclass that carries only a name and an arbitrary PropertyCollection. Used for storing user-defined metadata on scene objects.
EntityBase class for all scene entities (Mesh, Camera, Light, etc.). Attached to a Node via Node.addEntity().
DeformerBase class for deformers that modify mesh geometry (e.g., skinning, morph targets).

PropertyCollection

All A3DObject descendants expose a property bag via getProperties(). Use findProperty(name) to retrieve a Property by name, or iterate with getProperties().

import com.aspose.threed.A3DObject;
import com.aspose.threed.Property;

A3DObject obj = scene.getRootNode().getChildNode("myNode");
Property p = obj.findProperty("CustomTag");
if (p != null) {
    System.out.println(p.getValue());
}

See Also